AI Insights · Timothy · January 2022
Top 5 Motorcycle Games on Android in Italy Q4 2021
Discover the performance trends of the top 5 motorcycle games on Android in Italy during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 motorcycle games on the Android platform in Italy displayed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Real Bike Racing from Italic Games started the quarter with weekly downloads of around 6.3K, peaking at 9.3K in mid-October, before gradually declining to approximately 3.5K by the end of December. The game saw its highest weekly revenue of about $21 in early November. Active users peaked at around 28K in late October but declined to approximately 10.5K by the end of the quarter.
MotoGP Racing '23 by WePlay Media LLC experienced a significant increase in weekly downloads, starting at around 693 and reaching a peak of nearly 12.1K by the end of November. Weekly revenue peaked at about $276 in mid-November. Active users also saw a substantial rise, peaking at approximately 14.5K in late November before settling at around 7.6K by the end of December.
Xtreme Motorbikes from Xtreme Games Studio had varying weekly downloads, starting at around 1K and peaking at 10.6K in early November. The game’s weekly revenue reached its peak of about $34 in early November. Active users peaked at approximately 22.4K in early November, with a slight decline to around 12.3K by the end of December.
Summer Wheelie by Bad Idea Studio saw a peak in weekly downloads of around 3.1K at the beginning of the quarter, with a low of approximately 588 downloads in late November, and rose again to about 2.7K in mid-December. Active users peaked at around 8.6K in late September but declined to approximately 5.6K by the end of December.
Ricky Zoom™ from Entertainment One had a steady increase in weekly downloads, starting at around 1.2K and peaking at approximately 1.9K by the end of December. Weekly revenue reached its highest point of about $25 in mid-December. Active users saw a gradual increase, peaking at around 2.7K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.